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Post by Sanchez on Jun 3, 2006 11:45:14 GMT -5
The plasma nade settings for using them as sniper (or any other weapon)ammo without them bouncing all over the place. Open your map in HMT ( you will need the original HMT plugins for this, the one that come with it when you download, not the new ones.)
Go to the [proj] projectile tag. select plasma grenades In the tag values window (top right window in HMT), put in the following values.
Explode Delay 1 = 0.1 Explode Delay 2 = 0 Lifespan = 175 * you will need to set the lifespan as short as possible for the weapon you are firing from. For the AR or pistol try 40, sniper 175. Weight/Arc = 1 Initial Speed = 30 *This is for sniper ammo - 20 for AR or pistol Final Speed = 30 * Sniper ammo, 20 for AR or pistol Homing = 0 Click Save Copy the meta value in the box up top. Move down the list to the weapon projectile you want to replace.
Select Sniper (or whatever weapon bullet you wan to replace) and paste your copied value over the snipers in the meta box.
Click Save, the sniper now fires plasma nades.
The above settings will give instant detonation if the plasma nade ammo strikes a viable target ( cyborg or vehicle ). But if you fire at a wall, instead of bouncing back and forth for a long time, it flies off for a single ricochet and then disappears. However, if another target is close enough to get struck by the ricochet, it will detonate! So you can use it to fire into a cave or base, or you can disable ANY vehicle by hitting it twice.
Doesn't work with frag nades.
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@ §Qûî®®£L
Pistol Trainee
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Posts: 40
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Post by @ §Qûî®®£L on Jul 3, 2006 2:20:33 GMT -5
So if you make it as a plasma nade...it will shot out as fast and as far as the sniper round....or will it flop on the ground still?
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